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Devlog
the machine that BREATHES
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Devlog
Heading into 2023
December 17, 2022
by
shweep
5
Hey so it's pretty obvious that the game is not coming out in 2022, sorry about that. I work full time at a mobile game studio and the machine that BREATHES is essentially done in my spare time. Howev...
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Development roadmap
June 25, 2022
by
shweep
4
So it's been quite a few months since the demo release. I've gotten a lot of feedback and contact with collaborators to help with translation work! But... what has been done since then? Well I recentl...
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Demo Now Available
February 23, 2022
by
shweep
5
#demo
So the demo is now publicly available on the Steam Next Fest until Feb 28th. For various marketing (and stat tracking) reasons it's only on Steam for a limited time but preordering it on itch.io will...
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Playable Demo Inbound
February 19, 2022
by
shweep
3
I'll be putting forth a limited time demo to play during the Steam Next Fest . It'll be a relatively short teaser of the beginning of the game (and locked into one of the routes, so more will be opene...
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Upcoming Demo for Next Fest
December 19, 2021
by
shweep
7
#demo, #festival, #update
Long time no blog. I don't typically do updates as I'm definitely in that camp of "prefers to do more than talk." Thanks for being patient on development if you have been following all my updates. It'...
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Development Update - Going Into 2021
November 27, 2020
by
shweep
9
So status update on the game: I wanted to wrap development up before 2020 ended but with the way things are progressing... it’s not looking that way. The "skeleton" of the game is almost done so to...
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The hurdle no one thinks about
July 19, 2020
by
shweep
8
So gamedev has been progressing... slowly... the reason why is for two incidents that happened with the game. This is going to be very long and probably boring, but might have an interesting anecdote...
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January 19, 2020
by
shweep
2
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Resolving Resolutions
December 11, 2019
by
shweep
4
320x180 So I'm revisiting the topic of resolutions again, because I like talking about it. Last time I talked about how I rolled with 480x270 in Nemoral because that seemed to nicely divide into 1080p...
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Delay in development
December 04, 2019
by
shweep
1
I get a lot of questions about when exact the game release is coming (especially when the game clearly isn't out after the planned release date), the game's development has been dragging on quite a bi...
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