A downloadable game
1995 Alberta, Canada
A small town has been stricken by several cases of missing children. Pipa, a dedicated police officer has managed to find a lead that connects the last seen appearances to a forest. Only this forest is a privately owned property where a seemingly harmless cult gathers to worship old deities. Unable to convince her superiors she decides to infiltrate the cult along with her partner in order to solve the mystery behind it all.
Made for the Twisted Fairy Tales 2018 event and developed in a month. The selected fairy tale is a secret to be revealed upon playing the game. :x
-Discover the secret of the forest and the cult.
-Manage ammo and health in a limited inventory system.
-Aim and place your shots carefully, you just might run out.
-Explore a dark mansion with an interesting layout.
Unzip and just click the executable. Controls are standard arrow keys, Z and X and A S, controller supported as well (D-Pad 2 main buttons and shoulder buttons). Window Borderless will likely scale to your resolution, however be sure to use fullscreen if it doesn't.
- Post Mortem CommentaryMar 28, 2019
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I think the reason I like this game so much is because it was clearly made by someone who loves and understands survival horror. This is a truly scary experience, and it doesn't need anything even vaguely similar to jumpscares. The introduction of the first monster freaked me right out, and that atmosphere remained until the very end. Item management was basically perfect. The ending was a bit lackluster but beyond that, I'd say this was pretty amazing, especially for a free game.
Loved this little adventure, great job! Good luck with your future projects :D
I had a blast playing this game, and I even screamed out loud when the first monster showed up! I love the new take on an old fairytale, and the game kept me engaged the whole time.
Like other commentators have said before the ending could be improved and some sort of ambient music during backtracking would be appreciated. Overall though I digged this game enough to make an Itch.io account to provide feedback. Keep doing great!
Thanks for the feedback! I'm glad the game and elements hit the spot for you.
I don't like making excuses but yeah the ending was rushed as I had only really one day to tie loose ends (due to the contest deadline). But it does make me realize the priority of a satisfying ending and that people do care about this sort of stuff! I'll keep it in mind for next time.
Thanks for the play-through! Was surprised you got through that fight up the stairs with only 1 health. You're also right on the money about the huntsman and the evil queen, even well before the lore hints at it. But yeah I'll try to have a better ending for the next game like this.
Very nice Resident Evil feel. Played it through, and it's great. Great sound effects, specially for the guns and bullets. Music would make it a little bit nicer. It's a great game.
I like how you amped Disney's version of this game so that it's closer to the Brother's Grimm version. Though, I wish there was a bit of ambiance music for those silent portion of the game.
Also, out of curiosity, did you use Disney's version or the Brother's Grimm version of the fairy tale?
Thanks for the feedback! Really appreciate it. I mainly observed the Brother's Grimm though I'm pretty sure some naming conventions might be from Disney. There's also references to a greek tragedy that inspired the tale.
Here's the final video for the game. Ending seem a bit anti climatic considering the 7 monsters we had to fight. It would be nice to have some the npc who portrays Snow White explain the reasoning behind the who experiment and such before the final action. Or something like that. It would also be nice to see how our partner died instead of just coming up to him as he is.
Nice game. The story was very interesting, though the ending was a little anticlimactic.
Adding some soft music over the game can make it feel a nicer, especially with some of the back tracking you have to do.
Hey thanks for the play-through. All along there was actually 4 slots of inventory you could have used (using the A and S keys) sorry that wasn't clear. I've taken a bunch of notes on what you observed and any incidental things. The feedback is appreciated.